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The short answer to how to change NAT type on PC is to identify the game's actual connection path before changing settings. Check the game or platform diagnosis, your PC's service and firewall, then the home router and ISP boundary. The five methods below apply to different causes; UPnP, bridge mode and a public address are not interchangeable fixes.[1][2][4][5]
Key Takeaways
- NAT is a router mechanism that lets multiple private devices share one public IPv4 address. It is not a single Windows toggle.[1]
- If your ISP gateway and your own router are both routing, you may have double NAT, which can break gaming and port forwarding.[2]
- If your ISP uses CGNAT, changing settings on your home router may never produce a truly open NAT.[2][5]
- UPnP is convenient but opens ports automatically. Manual port forwarding is more controlled but more work.[3][4]
- Broad DMZ exposure is not a general fix or a temporary diagnostic step. Keep the firewall and use only necessary rules.[4]
NAT stands for Network Address Translation. A home router maps multiple devices on your local network to one public IPv4 address for external communication. RFC 3022 defines this traditional NAT/NAPT model. Mapping and traffic filtering are separate behaviors; application access still needs authentication and firewall policy.[1]
Open, Moderate and Strict summarize a particular platform’s connectivity test. Limited inbound reachability can affect peer-to-peer sessions, but these labels do not establish the cause of a failed lobby or predict every game’s behavior.
For more background, read What Is a VPN? A Complete Beginner’s Guide and What Is VPN Port Forwarding? How It Works and Why It Can Be Risky.
This is the most important step. A failed lobby join can involve the game server, account permissions or a local firewall as well as NAT. Record the game, platform, Windows version and router model/firmware. Do not change an employer's or shared network without its administrator's permission.
Compare the same game/task before and after one change. Open, Moderate and Strict are platform-specific labels, not guarantees for other platforms.
Double NAT can occur when an ISP gateway and a second home router both route. NETGEAR notes that it can complicate gaming and port forwarding, although it does not affect every application.[2] Read the status of devices you own before deciding which layer is responsible.
RFC1918 private ranges are 10.0.0.0/8, 172.16.0.0/12 and 192.168.0.0/16. The separate Shared Address Space 100.64.0.0/10 runs from 100.64.0.0 to 100.127.255.255; not every 100.x address belongs to it. None of these WAN clues alone proves ISP CGNAT.[6] A private upstream router you control calls for a different remedy from an ISP-managed boundary.
CGNAT allows an ISP to share public IPv4 addresses among subscribers. A correct home-router mapping cannot configure an arbitrary upstream ISP mapping. Confirm the topology and supported inbound options with the ISP.[5] Address sharing is not proof that every game requires a public address: a game may use outbound sessions or a relay.
Bridge mode removes a routing/NAT layer in a gateway you are allowed to manage; it does not remove ISP CGNAT. If the ISP confirms that boundary, consider a supported public IPv4 or provider mapping, or an application-compatible IPv6/relay route. Keep authentication and firewall policy whatever path you choose.
Choose one diagnosis-led method. The author compiled this guide from official documentation without complete end-to-end testing. Check listeners/firewall, back up settings, change one item, retest and revert ineffective changes.
Consider UPnP only where your router and game document it, on a trusted home LAN you administer. Untrusted local applications can also request mappings; UPnP cannot configure arbitrary ISP CGNAT mappings.[3]
Applications may recreate mappings while automatic mapping stays enabled; NAT state may preserve old sessions.[7][8] Close the test session; test a new authorized external connection with the same service, address family and protocol. The withdrawn path should reject it.
Use documented manual rules for port/source control; Strict alone does not justify UPnP.
Only change the home-controlled layer identified in the diagram. You can keep the ISP gateway routing and put a supported second router in AP mode, or use supported ISP gateway bridge mode with your own router managing the connection. These choices change different management and Wi-Fi responsibilities.[2]
Check the remaining boundary: one fewer home NAT layer does not establish inbound access.
For confirmed CGNAT, ask about the path your service actually needs.[5]
Do not buy an address just to obtain an Open label. After an agreed ISP change, read the actual WAN status, repeat the same task and verify only the intended service. Keep host filtering; IPv6 also needs an appropriate inbound rule. If the option does not fit, ask the ISP to restore the previous service and review local mappings left behind.
Use the game's documented ports only when it needs inbound traffic and the public boundary can deliver it.
Troubleshoot in order: listener/binding, local rule, home mapping, upstream boundary, then the platform. TCP and UDP need different tests; no UDP reply is not conclusive evidence of a blocked port. If name resolution itself fails, consult device DNS settings rather than claiming DNS changes open NAT.
Windows Firewall can block an otherwise reachable application. Microsoft recommends allowing only known applications or necessary ports and withdrawing unused exceptions.[4] Do not turn it off or mark an untrusted network Private just to get a favorable NAT label.
For tunnel, adapter or security-software conflicts, use VPN diagnosis and vendor instructions; retain protections.
A consumer router's DMZ-host setting can forward broad unsolicited inbound traffic to one host, subject to the router's implementation. It is not a substitute for the exact service rule and does not remove ISP CGNAT. Do not use it as a general fix or a temporary diagnostic step.
Keep the firewall active and check the documented service with the smallest necessary allowance.[4] If an earlier experiment already enabled DMZ, restore the prior setting and review any associated mappings. Verify the intended service's exposure again after the change; do not assume a better NAT label establishes safe access.
Usually no. Your router and ISP control home NAT. A VPN may change included traffic’s outbound route and encryption; that does not automatically create a public inbound path.
VPNs are better for different problems:
| Situation | Can a VPN help? | Notes |
|---|---|---|
| ISP CGNAT | Usually not directly | The root cause is the ISP boundary |
| Unsafe public Wi-Fi | Yes | It encrypts outbound traffic |
| Poor cross-region routing | Sometimes | Depends on VPN server routing quality |
| Reducing unnecessary port exposure | Indirectly yes | You do not need to open inbound ports for everything |
To check whether your VPN itself is working, read VPN connection and exit-IP checks.
There is no universal fastest fix. First confirm the game diagnosis, listener and topology. On a trusted home LAN, documented UPnP may help, but it should be a reversible choice, not an automatic first step or a reason to restart every device.[3]
The most common reasons are: you configured the wrong router, your PC does not have a fixed local IP address, or your ISP uses CGNAT and the real public boundary is outside your home.[2][5]
Not every game fails immediately, but double NAT can make lobbies, voice chat, port mapping, and device-to-device communication less reliable. NETGEAR specifically mentions online gaming and port forwarding as affected areas.[2]
No. Double NAT means two layers of translation. CGNAT means the ISP is also doing NAT and multiple subscribers share public IPv4 addresses. In real networks, both can appear together.[2][5]
No. Broad DMZ-host exposure does not establish which protocol, listener or upstream boundary failed. Use a documented narrow rule and keep the firewall; do not use DMZ as a general or temporary test.[4]
Usually no. A VPN is an encrypted outbound path. It does not automatically give you a public IPv4 address or remove your ISP’s CGNAT.
The label reflects the path that the game actually uses. Traffic routed through the VPN may encounter its NAT/filtering, while excluded traffic can still use the home path. A dedicated IP alone does not establish inbound support: an explicit mapping/service, a listener and firewall permission are still needed. Compare only with administrator permission to stop an optional VPN; otherwise record the routing limitation.
Disclaimer This article provides general home networking and PC multiplayer troubleshooting guidance. It does not guarantee ISP service behavior, router compatibility, or game connectivity. Before changing bridge mode, public IP settings, or open ports, confirm your device model and broadband plan limits. AethoVPN may change the route seen by a game, but it cannot alter the home router's NAT mappings, ISP address assignment, or matchmaking policy.
Sources
Sources checked 9 October 2026
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